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Virtual Reality (VR)

Virtual reality or virtual realities (VR), which can be referred to as immersive multimedia or computer-simulated reality, replicates an environment that simulates a physical presence in places in the real world or an imagined world, allowing the user to interact in that world. Virtual realities artificially create sensory experiences, which can include sight, touch, hearing, and smell.

What is Virtual Reality?

Most up-to-date virtual realities are displayed either on a computer screen or with an HD VR special stereoscopic displays, and some simulations include additional sensory information and focus on real sound through speakers or headphones targeted towards VR users. Some advanced haptic systems now include tactile information, generally known as force feedback in medical, gaming and military applications. Furthermore, virtual reality covers remote communication environments which provide virtual presence of users with the concepts of telepresence and telexistence or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or throughmultimodal devices such as a wired glove or omnidirectional treadmills. The simulated environment can be similar to the real world in order to create a lifelike experience—for example, in simulations for pilot or combat training—or it can differ significantly from reality, such as in VR games.

Who Needs It?

Everyone.  We all need a little empathy from time to time.  Thing is, Virtual Reality is an “empathy machine”.  You can take a walk in someone else shoes, explore worlds you have never known or witness a once in-a-lifetime event.  These things, we love, the things we cherish…we have to nurture them.  Make your dream remembered forever.  Build a reality, share an experience.

Uses and benefits

Architecture
Healthcare
Entertainment
Automotive
Advertising
Education
Tourism
Real Estate
Space
Specialized Trades
Law Enforcement & Military

What We Do

At Covalent, our mission is to create incredible Virtual Reality experiences that push the boundaries of what the medium has to offer.  It’s just the beginning, we are constantly in a state-of-flux with the technologies, remastering, relearning.  We know this will take many more years of hard-work, but we want to be remembered in the Virtual Reality space.

Our Virtual Reality experiences, are unique and specific for each client.  We work hard to build moments, instill awe and capture the essence of the message.  We work closely with you to build and craft worlds that will transport and inspire.

The Hardware

Meet the players of the Virtual Reality hardware space.  They think they have what it takes to bring the world’s first Virtual Reality hardware to the masses.  Only time will tell who will live up to the hype, but we sure will be here to enjoy the ride!

The Oculus Rift

Oculus-Rift-1

 

The Rift is a virtual reality head-mounted display developed by Oculus VR. It was initially proposed in a Kickstarter campaign, during which Oculus VR (at the time an independent company) raised US$2.5 million for the development of the product.[5]

The Rift is scheduled for release on March 28, 2016, making it one of the first consumer-targeted virtual reality headsets. It has a resolution of 1080×1200 per eye, a 90 Hz refresh rate, and a wide field of view.[3] It has integrated headphones which provide a 3D audio effect. The Rift has rotational and positional tracking. The positional tracking is performed by a USB stationary IR sensor, which normally sits on the user’s desk, allowing for using the Rift while sitting, standing, or walking around the same room.[6]

The Rift has gone through various prototype versions in the years since the Kickstarter campaign, around 5 of which were demonstrated to the public. Two of these prototypes were made available for purchase as ‘development kits’, DK1 in late 2012 and DK2 in mid 2014, to give developers a chance to develop content in time for the Rift’s release. However, both were also purchased by a large number of enthusiasts who wished to get an early preview of the technology.[7]

Playstation VR

playstation-vr

PlayStation VR, previously known by the codename Project Morpheus, is an upcoming virtual reality head-mounted display produced by Sony Computer Entertainment.[2] It is designed to be fully functional with the PlayStation 4 video game system. It is currently a prototype and has no confirmed release date,[3] although Sony has scheduled its launch for the first half of 2016.[1]

The prototype revealed at GDC’15 included an OLED 1920×1080 pixel display (providing 960×1080 px resolution per eye) with an RGB subpixel matrix, and is capable of displaying content at 120fps.[1] It features a FOV of 100°, 6DOF head-tracking, stereoscopic 3D, and unwarped output to a TV, either for others to view what the headset wearer sees, or a separate display to compete against the headset user using a standard PS4 controller.

HTC Vive

 

consumer-vive

HTC Vive is an upcoming room scale virtual reality head-mounted display being developed in co-production between HTCand Valve Corporation.[6] Unveiled during HTC’s Mobile World Congress keynote in March 2015, it is designed for use with Valve’s virtual reality platform, OpenVR. The HTC Vive has been awarded over 22 awards in CES 2016 including best of CES.

Google Cardboard VR

one-cardboard

Google Cardboard is a virtual reality (VR) and augmented reality (AR) platform developed by Google for use with a head mount for a mobile phone. Named for its fold-out cardboard viewer, the platform is intended as a low-cost system to encourage interest and development in VR and AR applications.[1][2] Users can either build their own viewer from simple, low-cost components using specifications published by Google, or purchase one manufactured by a third-party. The platform was created by David Coz and Damien Henry, Google engineers at the Google Cultural Institute in Paris, in their 20% “Innovation Time Off“.[3] It was introduced at the Google I/O 2014 developers conference for Android devices, with a release to iOS at the following year’s event. Through January 2016, over 5 million Cardboard viewers had shipped and over 1,000 compatible applications had been published.

Misc & Others

Open Source Virtual Reality or OSVR is a project to produce a virtual reality head-mounted display that is open-source hardwareand uses open-source software.[3]

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